Become a 3D Artist in the Industry
This course is designed for 3D artists, art school students and college graduates to teach them relevant 3D and VFX skills and workflows that got me hired. It also shows you how to tailor your portfolio and resume to land interviews and get hired.
The problem
The VFX/3D industry in 2026 is brutally tough to get into, and as students graduate every year from art school, some either can’t find opportunities, get rejected, or just can’t get their foot in the door. They paid for school, were taught some skills, but maybe not the skills that studios are hiring for, nor the advice that prepares them for the industry.
This course is meant to help bridge that gap.
Why I created this course
I went to art school from 2019-2022 and didn’t learn relevant industry skills. I instead learned the skills from tutorials and courses outside of school, which allowed me to create industry level work and get hired. I made this course to teach artists and art school students the skills I learned that got me hired and tailor your portfolio to have a better chance at getting hired in the industry.
About the course
This course attempts to fill in those gaps and help train, encourage, and prepare you for the VFX and 3D industry.
This covers multiple areas of VFX such as 3D modeling, look development and texturing, lighting, FX, and some compositing. It goes over important aspects of portfolios and resumes, as well as job searching, interviews, and salary advice that art schools may not teach you.
This isn't a masterclass going in-depth into particular VFX roles, but a course that identifies common issues and shows solutions to VFX workflows in an efficient way, as well as giving advice to help you get hired.
This course was recorded in 1440p at 30fps. Files total 8.2GB.
View the Terms of Use
Full one hour course